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18 July 2006 @ 04:57 am
DDS... eewwww  
I finally got around to beating Atelier Iris 2: Azoth of Destiny.
Cute character designs, as usual... If anything, I'd have to say some of the characters were pretty uninspired, but it was cute. Everything was very cute, and the game was fun :P Yup. I'd say I got my money's worth of cute and fun.

So.. I decided after that I needed to revisit some save files and try to beat a few more games. I've picked up and dropped DDS:Avatar Tuner like 3 times now. I haven't really been able to get into it. And I'm kind of dissappointed in how unforgiving some of the monster encounters are. People say SMT:Nocturne is really the harder of the two, but in DDS, I find myself having to check FAQs and re-configure my character abilities for every fight. It's really annoying. My Rebby (silly nickname I gave my character in SMT:N) kicked ass. He had awesome skills, and his army of demons were awesome, too XP Then again, I had some of the boss fiends in my party towards the end, and Rebby had awesome skills, and he pretty much mopped the floor with anythign he encountered, save some of the more difficult boss battles. Overall, despite SMT:N's generic difficulty, I found it challenging enough to be rewarding.

DDS... just makes me want to throw the controller and slap someone :(
I decided to run around in circles in the brute's base, since most of the FAQs said I was a good 10 lvls lower than I should have been. And I was building Heat to be the BEST smashy/eating machine possible. But I noticed there's such a heavy emphasis on magic. I don't get to use him to smash anything, really, so I think mastering the silly ass WIKIPEDIA mantra was useless XP I can get RAGNAROK for a bajillion dollars. Why the hell is the mantra called wikipedia? I think that someone futzed up a translation by typing in a browser address for a word they didn't know, and just left it :P

Anyway.. I REALLY want to finish this one so I can move to the second, but I'm absolutely and utterly unmotivated when it comes to all the optional bosses. You can really get a lot of crap to boost your characters when you transfer your save file, but I don't think I'm going to do any of that shit XP
I just want to play through the story, and listen to the game music, and ogle the character& creature designs. (At A-kon, I bought the Kazumi Koneko SMT poster book. It has 12 pages of fanart and 12 pages of illustrations from the card game... and I got some cards with it too :X)

I'm still kind of sad that I don't have a Pazuzu trading figure. And I still have way too many extra series 1 figures :X I have 3 extra disgaea ones now, too. I honestly don't know what to do with them. And there's the Genius Sage one from Tales of Symphonia. I got two of him at A-kon, but 1 was missing an arm! I consider myself pretty lucky in that I've been collecting these silly trading figures for a while, and this is the first one that was actually missing a peice. But now I have Genius with no right arm. It kind of makes me giggle, and confuses me at the same time.
The Ten Thousand Things: work that ennui babykhet_tcheba on July 18th, 2006 03:56 pm (UTC)
Honestly? Don't bother with the optional bosses and all the mantras if you're doing it for the bonuses. You get an item or two for finishing them, and a few stat points for Mantras, but not enough to warrant the time investment (King Frost, however, is worth doing just for the sheer ADORABLE factor). You're going to have to relearn your skills in the second game, anyway, so don't worry too much about learning absolutely everything. It took me THREE playthroughs and an ungodly number of game hours to learn all of the mantras. Get the ones that will be useful to you (Ragnarok/Insatiable is a fabulous, FAST one-two multi-kill if you have the patience and macca to learn the mantras) and ignore the rest.

That being said, depending on what mantras you already have, the bonus area in Svadhisthana (behind the red/yellow/whatever wall that you pass on the way to meet up with Lupa) is an excellent place to level and pick up high value cells. There's a large save point back there, which makes warping back and forth from the entrance pretty convenient.