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08 July 2009 @ 04:05 pm
Shin Megami Tensei: Devil Survivor  
I totally beat it :X

My compendium is filled out pretty nicely, but I need to play through all the endings to unlock all of them. I finished it on the Naoya route because I loves me some Nocturne, and I couldn't resist the king of demons ending.

I found a mini walkthrough on what you need to do to make sure all endings are opened up by the time you have to choose. If I can do that, I can decide which path to take later, instead of only having 1 or 2 to choose from because I messed somthing up. I'm not entirely sure I'll end up playing through more than one more time, though. It seems the compendium here is really limited compared to other SMT games, and I don't think I'm missing many demons at all.

The route walkthrough was made by Kouli, who writes a ton of faqs on gamefaqs for these types of games. I think he/she is Japanese, and plays through all the games as they are released, then writes english walkthroughs for the people who import but don't know WTF it says. Atlus has really been on the ball with the SMT releases, though, so there really isn't any need to import anymore, IMO. That is, unless you wanted to team up with Kuzunoha Raidou in the SMT:Nocturne game they re-released with Raidou vs. King Abaddon. HAHA

Anyway, the link for the awesome ending walkthrough is here. No spoilers, just tells you what choices to take so that all ending routes are available when you have to choose at the end
Linky Linky

Earlier I said that the game felt like a really dumbed down version of other SMT games. I think the reason for that is because the all the fusion compendium info and monster info are displayed. You don't have to memorize monster weaknesses or keep a strat guide around to figure out how to fuse certain mobs. Really, though, it expidites things quite a bit. I think that is important with a strategy game, so I can't grump too much about no longer being inconvenienced with having to memorize crap. I mean, hell, it doesn't have to be that oldschool to be a good game.

I've enjoyed it. I need to go play the Kuzunoha Raidou game that came out, though. I pre-ordered it for the Raiho plush, but fell asleep during the opening tutorial. I know how to play already, dammnit! I have two new DS games and two new PS2 games too, though. When we went up to Plano for the 4th of July, we went to a Movie Trading Company and a Fry's... and...
I spent lots D:

So maybe I should hold off on a second playthrough of this and finish somthing else. I do have that Tales of the Abyss file I was working on.. and I can plug my wavebird into the wii and finish Tales of Symphonia... I mean... I have Tales of Symphonia 2 on the Wii and I really should finish the gamecube one before I start the sequel D:
 
 
Current Mood: lazylazy
 
 
 
Fulbright Kuzunoha XXVsecret_plot on July 9th, 2009 12:33 am (UTC)
so did you get your raiho plush?

i heard they were captured by pirates and i wasn't sure if it was a joke or not so i didn't bother pre-ordering.

snap!

HIDE your facekyonomiko on July 9th, 2009 12:38 am (UTC)
Imagine what those somali pirates could do with a huge boatload of raiho plushes D:

I did get mine. Atlus decided to make special edition boxes. They're cheapo disposable plastic, but the display is nice. The doll is on one side, and the game is on the other. The boxes are pretty huge, but it's pretty obvious they didn't just want to send a huge box of plushes to gamestop and watch the employees go home with them all.

I figured you'd be able to track one down on ebay without too much trouble, but the prices are kind of nutzo. Go figure.